NBA2K ability to calculate how exactlymarsjjw12(2017/8/3 15:04:14) 点击:
40020 回复:
0 IP:
218.* * * First of all, it must be clear that the ability to determine the value is not entirely objective, that is not all rely on computer programs, subjective factors are there. "It's not an exact science to rate a player, and it's inevitable that there will be some subjectivity," says Eric-Bernesch, producer of 2K12.<a href="http://www.nbacoinsbuy.com/">nba 2k18 coins</a>
Why is it subjective, because some ability values ​​can not be judged by data, such as shooting IQ, which is the ability to shoot the choice, you can not use the value of the hit rate to score, from the long-term observation of the subjective impression is very important , Such as Waters in the shooting IQ has been lower scores.<a href="http://www.nbacoinsbuy.com/">buy mt coins</a>
Of course, subjective judgments should also have a factual basis. 2K production team will track the performance of the players throughout the year, but also from the scouts get relevant information. "We will watch the players all year long, but the workload is great, but we have to look at every game as much as possible," said Bernie Shi. "At the same time, we will get help from the scouts. "<a href="http://www.nbacoinsbuy.com/">buy nba mt</a>
Ability value as a data, the impact of subjective judgments is not so big, the objective data is fundamental. The production team has a formula to calculate the player's ability to value. In order to create this formula, producers should refer to a large number of data, mainly from the famous NBA database BR and NBA official player tracking system.
"I will use a direct formula to calculate the player's ability to value," 2K production team engineer Mike - Stover said, "We need to deal with a lot of data, such as shooting, we must synthesize the basket, the distance and three The ball and other ways, such as passing, we must consider the passing field of view and accuracy, etc. We from the BR and NBA official tracking system and other sources to obtain a lot of data, the data for the authenticity of the game great help.
In the data, the production team pay more attention to some efficiency values, such as rebounding success rate, but some play a long time players, such as Bill - Russell, is not the efficiency of this high-level rebounding data. The coping style of the production team is to calculate the number of rebounds per 36 minutes, as the basis for the efficiency of the rebounds, into the player ability value.
To determine the ability value, the injury and the player's career stage, but also the production team focused on the issue. Durant in the 2K15 capacity value of 95, which he was in the 2013-14 season to get directly related to MVP, and wait until 2K16 release, Durant ability to 91, mainly due to Durant in 2014-15 The season played only 27 games, 2K production team for Durant in the 2015-16 season, the performance of concern.
Bryant in the 2K15 capacity value of 89, although he was Achilles tendon injury and knee injury status has been worse than before, but the 2K15 ability value or score guard in the first place, which has some feelings points. Wait 2K16, Kobe Bryant's ability to drop to 85,2015-16 season is the last year of Bryant NBA career, the value of the objectivity to be better than the subjective feelings. "We make the data, not just to consider how the players played last season, but also prejudge him in the next season will be what kind of performance," Bernie Shi said, "a player is in the career rise or close At the end, this is something we can not ignore, such as Kobe Bryant 's data, when he entered the end of his career stage, the state is difficult to avoid there will be a decline.